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February 18th, 2012

 

One year and a half without writing anything here, wow, I didn’t realized it’s have been a so long time... a very long time. I’ve been woken up by a friend of mine that was asking me “Hey, are you still alive ? I’ve not seen any update on your website since a long time.. what the Hell are you doing ?”. Why ? Because I have been “eaten alive” by my job: no time to play new maps (or too few), no time to map (so latest project stucked onto the same point as one year ago), and I am not even talking about windsurf (almost four months of diet due to a very long and cold winter... and lack of wind too to be honnest).. Anyway... At least I have a job, the company is doing profit, we are growing, and I do participate to an amazing story... All our efforts have been rewarded, and that is the most important. I said “our efforts” because it is definitely a team achievement, really... anyway...

On Quake side, I really have to find a way to resume mapping, as well as windsurf (even more addictive)... For Quake mapping I have to update my computer, or move all my mapping stuff on my company laptop... though... my boss would disagree I guess... and for windsurf.. I need holidays...

OK, let’s go: no wind today, but an afternoon of mapping... yeah !!

 

 

November 20th, 2010

 

So, it is done.... After 24 months of hard work, I finally finished my latest project. This a “Castle of the Dark Age” sequel titled “The Gateway to Hell”. Thanks a lot to necros, Spirit and Vigil for their support, as well as all the guys from func_ and “#tf that kicked my ass so many times in order to push me to finish this map. I hope they will not be deceived... Anyway, there is a cool long week-end that starts now, with a windy day forecasted: so for sure a windsurf session, and maybe some shots... though...

 

 

July 20th, 2010

 

After 6 months, I finally find some time to update the wesite. So what happened during this past 6 months: first very good news is our company (RivieraWaves) is flying well. After all the efforts we all have put in, it is really satisfying... I also met Vigil last Sunday, a really nice guy from our small Quake community: I hope to meet more like him in the future... BTW, I updated my personal informations, including a black-and-white shot Vigil took last Sunday: thanks !!

On Quake mapping side, I’m almost done with my latest project.. I just need to refine easy/medium/hard moster placement/balance, and then I guess it will be ready for beta testing session

Here we go !!!

 

 

January 24th, 2010

 

Finally, we have been able with colleagues to start our own company ! After 3 months of hard fight with the administration, it is done ! I am not jobless anymore... Good news...

On Quake side I have progressed a little bit on my CDA sequel map, it is still missing several areas, and I still don’t know by when it will be released.... Wait and see, as usual...

 

 

November 13th, 2009

 

Freedom !!! I’ve been fired since 23rd of October, and I never felt so free than at this moment. We are working actively to start our spin-off, and I’ve never worked as hard as this, as it is for our own company... It changes my employee point of view to a share-holder point of view... and it makes a real differnce...

I also had some very good windsurf session lately, hence the update of the windsurf section with some brand new shots...

On Quake mapping scene, I’ve progressed a little bit on my CDA sequel project, but not as much as I would have liked... Anyway, I will finish this map before the end of the year... at list I hope this...if I have time for...

 

 

October 11th, 2009

 

So it is done, end of story. After 4 months of rude negotiations in between Wipro top management and the employees representatives, an agreement has been found. It does not please everybody (who’s happy to be fired ?), while the firing plan has been seriously improved compared to what was proposed in late June... So in parallel of the “package” (and I don’t know whether it can be called a package), there are several spin-off / start-up companies that could fly very soon... With a bit of luck, I will not stay jobless more than 3 months, let’s cross fingers... Anyway, this is life...

On Quake mapping side, I’m completely stucked: no inspiration at all, no motivation neither... I think I will seriously have to self-kick my ass to continue my current project... well, wait and see, as usual...

 

 

August 8th, 2009

 

Following bad news mentionned by July 29th, some of my collegues have built a website providing all the informations about Wipro NewLogic– Sophia Antipolis R&D center: what is our history, what is happening today, what are the company members, etc... Please have a look here. The idea is to be known, to alert the press, and to explain the obvious contradiction in between the offical company speech, and what are the given reasons for the site shutdown...

As well, I refined my CV / resume, just in case...

Oh, and I restarted mapping this afternoon !! Maybe a new release will happen soon... though...

 

 

July 29th, 2009

 

Bad news.. It was pending since some time, but it has been confirmed some weeks ago: my company has decided to shutdown our R&D center in France... Well, my collegues and myself think that the company is taking profit from the economic crisis to reduce costs and headcount... Anyway, I’m not going to spit on my company... We are (61 families) in a very bad situation as there are absolutely no jobs in my area... Very bad news...

So; I updated my CV / resume page: who knows, maybe a recruiter may have a look there. If anybody has a good contact to provide in a micro-electronic company, particularly a company focusing on Bluetooth technologies, I would really appreciate it...

 

On quake mapping side: no news. My latest project is stucked... completly stucked... not enough motivation, not enough inspiration... Maybe it will come later... Wait and see...

 

 

Marchy 6th, 2009

 

Done... With a lot of pain, it is done... but I’m a deceived a lot...My latest Quake project is finished, yes... I spent 17 days of fullvis, for nothing... It has generated HOMs that were not present with a fastvised only map... So I finally decided to release a fastvised map... I’m sorry for this, but I cannot spent 17 days of fullvis just to ensure HOMs will disappear, with too much uncertainty... Anyway, I worked on this project for one year, now it is time to jump on something else: I’m pissed of this map... I’m pissed of this monstrosity: 7935 brushes, 6 standard engine limits exceeded, and a lot of time wasted... I’m damned: this time I’m sure I’m damned...

Anyway, I hope you will enjoy the map, nonetheless.. A shame fullvis crap it up....

 

 

February 2nd, 2009

 

Just some fresh news about two small things.

First, I updated the Windsurf section adding a link to a new windsurf community website, with plenty of photos, videos, and windsurfer personnal infos...

Second, it is related to Quake and my latest project: it is in its final build phase. Fullvis process is almost done after around 350 hours runtime (ouch). I am in the remaining 1.5%, but it will take 24 hours (at least) to finish... So I will release this week for sure...

Stay tuned !

 

 

January 1st, 2009

 

Happy New Year !! I wish you all the best for the coming year, and regarding the international situation (particularly onto economy side), I think we will need also some luck...

Anyway, my knee is going fine, and I hope to restart sport practice in february / march... or even earlier... My physio doctor told me I can practive running... smoothly from now... Well, it sounds good...

On Quake mapping side, my current project (i.e Fort Driant) started last year has slown down a little bit these last two months... I need to motivate myself in order to finish it... Actually I have to improve gameplay, monsters placement, etc... Some early feedback shown me the map was definitely too hard... Hence some rework needed. I hope to finish it soon... Wait and see...

 

 

October 30th, 2008

 

Last month I visited the hospital for a left knee broken front crossed ligament. Actually it was broken since around 10 years, but due to my “active” sport activities (football and windsurf), I had other problems with my left knee internal meniscus (partially broken too)... “I’m too old now for such sports practice” my wife said... Come on... Anyway, according to the surgeon, it was mandatory for me to do both: partial meniscus removal (the broken part) and ligament repair,. the ultimate goal being to recover 100% of my humble sport skill, and being able to play football again... It was painfull the first two days after the surgery (morphin helped me a lot to support pain and allowed me to sleep at least), but then it was OK...Bad news is that I’m on “sport” diet till december.. maybe march in the worst case...

So, I’m at home since 1 month, and still for the next 2 weeks, and the good thing is that my latest map is progressing very well... It is really huge (around 7300 brushes), and I’m currently working gameplay and monster placement.... I hope this huge map, that needs aguirRe’s GLQuake to run, will be ready by the end of next month. Also, I hope some other good news: another well known engine update will come soon I hope, and then my prefered engine will be able to run the map as well...

Wait and see...

 

 

June 21st, 2008

 

It’s been a while I didn’t update the windsurf section with some shots. I practiced windsurf two days (for the moment) in june, one in Cannes and the other in La Coudouličre. Ange (a friend of mine) took his photo shooter, hence the windsurf section update. We had a good freeride / wave session in Cannes, and a good wave session in La Coudouličre, both with very good conditions: sunshine, warm weather, warm water (well it’s not yet possible to have a naked jump in the water, but soon..), and the most important: wind !... it smelt like summer !!... It’s cool... Errrr, actually it is summer today, doh !

Anyway, on Quake mapping side, I restarted my current project, and this time it exceeds the limits of standard engines... So now only aguirRe’s engine is able to run the map... maybe DarkPlace as well, but I didn’t test yet...Anyway, it’s on the rail again !

 

 

April 26th, 2008

 

Hurray ! After a good week of fight with my computer, I’ve been able to restart it correctly... I had the bad idea to install Windows Service Pack 2 for some reasons I cannot remember, and the computer was not rebooting correctly: it ends onto a nice black screen without any possiblity to login exept in safe mode. After some research on the internet, reading some forums, I finally tried many uninstall/install processes (fire walls, anti virus, anti spyware, and some drivers), then I was able to restart it, and finish the update of the computer, by updating Windows... and finally it works... Wow, sad week I had, I thought a moment I will not be able to find a solution, and that I would have to reinstall Windows XP... and all the stuff I have on my computer.... wow...

Anyway, it delayed my current Quoth2 map project... Well, it is still progressing, but I’m suffering lack of inspiration this last month, and I am not really motivated to finish it right now... also because I beta tested latest distrans’ map, and it was so good I felt meany compared to his skill mapping... *sights*....

Well, let’s see how next month will turn...

 

 

March 10th, 2008

 

Well, Kell’s Quoth2 mod has been finally released !!  So I’m releasing the very first version of Slime Refinery Complex initially built with preliminary release of Quoth2. The layout is almost the same, but the monster usage is completely different, as it uses the brand new monsters of Quoth2. Thanks a lot Kell for your work.

 

 

January 16th, 2008

 

Just a single word to say I updated Quake section adding some cool links to people I respect, or cool website I visit a lot.

Enjoy !

 

 

January 6th, 2008

 

Happy New Year !! This new year is starting well: Santa Claus brougth me a new windsurf board (RRD Wave Cult 80 liters), and I had a fantastic wave session by the 2nd of january (North-East wind, 2 meters waves): what can I ask more ?? Nothing I guess.. thought... Seriously, I’m currently working on a new base map based on Half Life and Doom3 Texture sets. This project will use Quoth2, as it should be released by this year (and soon AFAIK... wait and see..)... I hope this year to be fruitfull for everybody who read these lines. Again, Happy New Year !!

 

 

September 16th, 2007

 

THF DM map has been updated: Trinca gently provided way points in order to support FrogBot.... Now I have to find a new theme for a new map. I still have not a clear idea, but I’d like to use metlslime’s newskip tool, that allow to have glasses in game, plus Quoth mod (sound support, cool monsters, etc...), so I guess a base based map would fit well... while I’d like to make a medieval... Cornelian choice ... In anyway, If Quoth2 is released before I start monster placement, I guess I will use it. While I flamed a lot the contributors due to the delay (particularly on base Pack) that forced me to release SRC on my own, I think this is the best mod ever developed by Quake lovers in these 11 past years... Well, we’ll see that in time...

Now it’s time for FFA with THF... let’s go !!

 

 

August 31th, 2007

 

Latest update of THF DM map... It was maybe a little bit early to deliver 3 weeks ago.. Nevertheless it was a good experience that shown me how much I have to progress in FFA...

 

 

August 4th, 2007

 

I’m back from 3 weeks of holidays, and I found time between family and friends to map. I made a DM map titles “The Holiday Frags”, so check it out, and have fun... and now I’m waiting for wind...

 

 

July 30th, 2007

 

So, after 8 months of development, done in parallel of “Slime Refinery Complex” map, “Five Rivers Land” is ready to download ! This project is composed of 3 small maps. It is inspired from Doom3 Hell level, and uses my Doom3 texture set. I was about to delay its release after July (due to my holidays), but as it is ready, why not “delivering” the stuff ? There were no reasons not to deliver... Be ready to defeat the Hell’s hordes...

 

 

July 1st, 2007

 

In latest news, I completely forgot to mention the fact that the “Five Rivers Land” project has started the beta sessions. It is complete, and I hope beta testers to not find big things to modify... BTW, I still didn’t test a full vis process on these maps. I suspect it could be long in time, as I had to split the inital project in two maps as: I exceeded the limits... I hope to release it before the end of July...

 

 

June 23rd, 2007

 

Well, for some reasons, I decided to self-outcast from Base Pack... I don’t want to (re)start the drama here, and all the story is well known by many people on func_... So, I finally finished to refine “Slime Refinery Complex” map, as it was previously done for base Pack, I had to rework it to support Quoth pack (only...)... Anyway, please feel free to give feedback... also, the map uses Doom3 converted textures I did last year... Enjoy !

 

 

May 7th, 2007

 

Some news about Quake mapping front: Base Pack is still not released. We (i.e all the mappers involved in the project) are still waiting for Quoth pack update in order to release, and not having to rework our stuff... My map is ready since december, and globally we are late by 4 months... Anyway, we still have to wait for Kell and necros to update Quoth pack, hoping it will happened within the coming weeks....

On my current project side, I had several issues on my “Five Rivers Land” project. Briefly, the map became too big to be supported by standard engines: marksurfaces and clipnodes numbers overrided the max allowed values. As a result, it caused engines crashs, even FitzQuake. Only aguirRe’s engine seems to be able to manage the map, but with a lot of chopiness in certain area. So to solve it I had to split the map in 2 pieces... It is a little bit disappointing, but at least it will be playable....

On windsurf side, I had some good sessions the last 3 months, but I didn’t shoot photos... Sorry for this...

 

 

January 6th, 2007

 

First, I wish an Happy New Year to all of you, with all the best for this coming year.

I didn’t give news since 6 months, but I was very busy with the Base Pack project. My map is ready since one month, but some other mappers didn’t finished their stuff, so we have (I say “we” because there are around 10 mappers involved in this pack) to wait for them. The pack was supposed to be released for Xmas, but as we were all late, we decided to postpon the delivery. The Base pack is based on Kell’s Quoth pack, including new monster and features, and all the maps are supposed to use only Base textures... Personally it is the first time I used my Doom3 converted texture set, but shhhhht,it is a secret... Well, I guess everybody will be ready in the next coming weeks.. Wait and see...

I also started a new project, that is already titled “The Five Rivers Land”... This is a Doom3 remake, using Doom3 texture set, and basically based on Doom3 Hell level... Well, the first place is not yet fully ready, but it is already visually quite good..; but it is my personal taste... As well, you have to wait for the final delivery...

Enjoy!

 

 

June 29th, 2006

 

Yeeessss !!! It is finally done !! I’ve finished Doom3 textures conversion “down to” Quake wad format !! The zipped file is quite big (7.2 MB), and is splited into several wad files, that correspond to the extracted folder names. The process was quite simple, but needed a lot of manual tasks. Unfortunately, a part of the textures names were not so consistent, and I had to open systematically all the files to see what I had to do... Well, I hope the result will be appreciated.

I also added some other textures I made for Quake Travail Project that has been scheduled for mid-july... Wait and see..

Enjoy !

 

 

June 4th, 2006

 

Since “Event Horizon” map, I didn’t find time to map a lot. Real life is very time-consuming, and I have to admit I’m also very busy on texture conversion (from Doom 3 to Quake). It is not very easy, because there are many manual operations, and using a automatic script is almost impossible, as I have to estimate brightness / color / size for each different texture. As of today I converted around 90%, and I hope to finish the texture set in a couple of weeks. My plan was initially to make a “Doom3 tribute” map for July, precisely for 10 years Quake anniversary, but I guess I will be late, even with a small map...

On the other hand, Howard Roy, who is the author of Killer Quake Pack, just “rebirth” his web site. As I have a download link to a personal version of KQPv0.90 in Quake section, I’ve added a link to Howard Roy’s web page, and his last KQP release. Enjoy !

 

 

March 31st, 2006

 

“Event Horizon” Quake SP map is now ready to download.. 5 months of work, and here is a brand new map! So why “Event Horizon” title?... I simply use the 1997 movie title. Remember: a rescue crew investigates a spaceship that disappeared into a black hole and has now returned...with someone or something new on-board... To give a quick explanation (it is briefly done in the movie BTW) the event horizon is the point where light particles have its stable point between falling in a black hole, and escaping from a black hole... This also the last point where light is visible. In the movie, Hell forces accessed our dimension using the black hole, and the spaceship... So “Event Horizon” came obviously as my map title... Anyway, let’s have fun saving humanity...

 

 

January 15th, 2006

 

Happy new year everybody ! I updated windsurf part with some new shots from an east wave session in Cannes. Enjoy ! Concerning Quake, I’m still working on a new map that would be ready in some months. I don’t have yet a clear idea about the delay, cause I’m involved in other projects, but I will try to do my best to finish it very soon...

 

 

October 29th, 2005

 

As some people asked me during “Castle of the Dark Ages” map compilation, I added a dowload link on some textures I made for “Cheyenne Moutain Complex” project. The texture set is not very big (3 textures only...). It was also my first try in texture creation.

 

 

October 22nd, 2005

 

Well, after around 1218 hours and 38 minutes of fullvis runtime process (yes, you read it correctly: one thousand two hundred and eighteen hours... it’s equivalent to 50 days, 18 hours, and 38 minutes... *sights*...), my latest map titled “Castle of the Dark Ages” is finally released... It has been started for the Func_ “1000-brushes winter Contest” 11 months ago, based on Daďkatana episode 3 textures set, but due to the birth of my second daughter, I was late, and so I missed the delivery date. Then I decided to turn the map into a bigger project, and it tooks me “some” time to finalize it...

Furthermore, I had at the beginning of October a good winsurfing session in La Coudouličre. I took good photos, and so I updated the windsurf part as well.. Note there was 2 professional windsurfers on the spot this day... so we saw some incredible moves there...

I also made some changes concerning the site design, as you maybe already noticed... I hope it will enjoy all of you...

 

 

May 24th, 2005

 

Windsurf section update, with some shots !! Enjoy !. Photos have been shot in south of France, in Cannes Palm Beach to locate exactly the spot, during a good wind day (West / 25 knots)

 

 

February 23rd, 2005

 

After some requests, I’ve added download links for Quake Patman utility, Quake Killer Pack mod, and Quake Reaper Bot in map section.

 

 

November 20th, 2004

 

So, it is done !!! After 7 months of work, I finally did it: “Cheyenne Mountain Complex” Q1SP map is released... Well, it’s a huge base-based map, for which I had many compilation issues. I made many tries to reduce is runtime process from 10 hours downto 2, which is more acceptable. So now guys, try the map, and enjoy !!

BTW, I update my CV cause I changed of job last month...

 

 

June 24th, 2004

 

I’ve just updated my CV, because I started a new project last month. On the other hand, about Quake mapping, I’m currently working on a huge base-based map... It remains a lot of things to build, and I need at least 2 or 3 month of work, so be patient...

 

 

May 23rd, 2004

 

Bunker Quake Deathmatch map released...Well, not very good for a DM map, but fun to play against bots... lot of bots...

 

 

May 13th, 2004

 

Hatchepsout: the Temple of Hell” Quake single player map now ready and on-line !!!..This is an egyptian theme based map... and it is also my first map, hoping it will not be too much deceiving...

 

 

March 9th, 2004

 

Here it is, I have finally found time to build my web site, so have fun visiting it, and don’t forget to mail me your suggestions...